I’m sure you have seen In turn around sheets or old masters paintings some lines deducing a figure into heads or perhaps a Line splitting an object in two directly down the middle. These relationships are used as a prime example of measuring but have a tendency to be presented In an overly mechanical way.
however there is something you can rely on and build a sense for, and that is 1/2’s and 3rds, i will go into more detail about why this is so important but for now all you need to know is that all devisions within proportion can fall onto one of these devisions….A third or a half.
So today I’m going to attempt to show a new way to help understand and gain a feel for this method by using a special tool.
Consider this the training wheels of proportion, as you use them the wheels may slowly break away and you slowly find yourself cycling on your own, completely free from restraint (or you’ll crash horribly and have to start again, but you get the point).
This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.
Costume design is a very important part of character design. It tells you a whole lot about your character; ie. age, personality, what she/he likes, time period, strength, … etc. It supposed to enhance a character’s personality.
Here are my process in tackling costume design.
1. Find a good reference. Inspiration is key!
2. Look for a good silhouette that is recognizable and different from other characters.
3. Pick one silhouette and find smaller shape within. Do tons of variation and have fun.
4. Color variation. Use variation the same color combination for all the design. Keep it simple!
5. Finish up and have fun. It will also a good idea to think of texture and material.