Anonymous asked the-orator:
Since Valkari is a bottom heavy character do you have any advice for drawing a character with that body type?
Alright, before I say ANYTHING, I want to say that my advice is NOT absolute and I’m simply stating my view/knowledge on the subject. Don’t use me as a single source, go out and do research beyond what I tell you.
So first off, wherever your character carries most weight of their determines whether your character is top or bottom heavy. This doesn’t necessarily mean fat but if you were to cut your character in the middle horizontally, which half would be larger. Also keep in mind that there isn’t just top and bottom heavy, there can be characters who carry all their weight evenly, or there could be characters who don’t carry much weight at all, people are very diverse.
For the sake of comparison, I’m going to give some examples of top heavy character designs
Top heavy designs usually mean the character carries most of the weight in their shoulders, chest and sometimes the stomach. The third one here isn’t the best example because the weight is pretty evenly distributed though out the torso but the shape I was going for is slightly more top heavy. The final design is more pushed, and quite a bit different from my usual style, but the combination of the long skinny legs and large torso puts all the weight at the top of this design.
Bottom heavy designs mean that the majority of the weight is in waist (usually more so the stomach on males), hips and thighs, at lot of times all of the legs can be included. I feel its important to understand that bottom heavy doesn’t mean skinny on top and heavy on bottom, and person could be heavy-set and still carry most of their weight on the lower half of their body.
From an anatomy stand-point, it is more likely for women to be bottom heavy because women commonly gain weight in their hips and thighs. BUT despite this women still gain weight in those areas differently. Some women has small hips but large thighs, some have large hips and small thighs, some have large hips and thighs, some have a thick waist and small hips and thighs. So I don’t want to see any cheating and see all your bottom heavy females with the same hips. Here’s a great tutorial that teaches how to “mix and match” your lovely ladies.
Now, while its more common for women to carry weight in the lower halves of their bodies, that doesn’t mean you can’t have a bottom-heavy design for a male character. You can have a skinny ass kid and still have all the weight of his design be at the bottom
That’s right, don’t forget that clothing also encompasses a characters design.
Even still, do your research, look into different body types (LEARN ANATOMY) and bone structures (because fat and muscle will sit differently on different bone structures) and have fun creating diverse characters!
Someone requested a hand tutorial, so I rambled. I didn’t even get to everything I would like to, so here is a part!
Thanks. I’ve been consciously trying to get better at hands for ten years, and I still suck, so I’m always grateful for new tutorials. Someday, one diagram, one line is gonna click it for me. This one’s great.
Since all my braincells seem to be devoted to school right now and none of the asks in my inbox are jumping out at me, I thought I’d answer this one with a quick tutorial.
All right, here’s my contribution to the art tutorial infographic world, part 1 of 2. I’ve noticed that even in professional illustration, so often the humans and environments and armor and whatnot is really, really great— correct anatomy, lighting, proportions, like ‘wow this is fantastic WAIT what is up with that HORSE?’
I suspect two things;
First is that I spend 15 hours a day, 365 days a year looking, touching, handling, and just generally being around horses.
Second is that most people do not.
Artists have lost touch with their connection to horses as contemporary society has lost touch with them. Generally, we don’t have that constant presence of horses in our lives that previous generations did, as horses aren’t part of the everyday landscape any more. They don’t work the fields, they don’t cart the goods, they don’t deliver the mail or transport you to the next town down the road.
However, we still see horses all the time— in movies, books, illustration, ads and logos, we are presented with the image of horses all the time. So we assume ‘yes, I have seen horses often and I know what they look like.’ Because of our exposure, we as artists don’t always feel like we need to heavily reference the animals as if we were drawing something we don’t see everyday (say, like elephants or giraffes or sea cucumbers). Our brain just kind of plugs in ‘horse shaped’ and we go with that.
And I suspect that ends up being where a lot of these common mistakes occur. Dogs are familiar, but we can easily find a dog to draw from live, to see the way the shapes of its face are put together in 3-dimensions. Cats, humans, birds… if we venture just a little ways outside our studios (or in some cases, inside), we can find live models to study easily.
You can’t really do that with horses. They’re a commodity, sequestered away behind fences on private farms and shuttered away in barns. So few people really get the chance to be up close and have that hands-on experience to really learn how a horse is put together.
So here’s some things, based on my own experience both drawing and working with horses, that might help you if you find yourself needing to draw one for yourself.
The approach I took might be more complicated than absolutely necessary, but I tried to present the subject of ‘how to draw horses’ a little differently than I’ve seen it done before. I hope someone finds it understandable, and more importantly, helpful!
If you share this, please don’t delete my commentary about it above. Thanks :3
Having troubles with facial angles in your drawing style?
The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use.
If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.
The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise.
It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.
From now on, I have reference for a face in my own style and will be able to create things so much easier in the future.
I hope that this helps you guys and that you have fun with it.
I absolutely recommend Sculptris!
This really useful oh my goodness. It takes a little figuring out, but once you get the hang of it it’s actually pretty easy. Just watch a couple youtube videos. Seeing how other people do it helps you to make sense of it.
OH BOY LOOK AT THIS HANDSOME IDIOT do you know how hard his stupid face is to figure out at different angles? DO YOU??? Now I have a 3D ref!!! AAAHH!! so excite much 3d wow very angles wow
Gets upset, draws horn anatomy headcanons.
A friend asked me if I had any pointers on drawing dingle dongles and I may or may not have gotten totally carried away and drew out a bunch of stuff, heheh.
Figured Id post it just in case any nsfw artists found it helpful at all~
Also if I have any incorrect info or you have tips feel free to let me know. Always eager to supplement my penis expertise~ haha~
thank you now everyone can stop drawing upside down dongs
How Breasts Can Look
A little while back, I made a post about the Reality of Nude Photos, and the public reaction that really surprised me in response was that it seemed like a lot of people had never actually seen a female body in different positions like that before. Lots of people didn’t believe that both of the images in that post were really me, because my breasts looked so different in the two pictures.
And that really stuck with me. Not any kind of frustration at the disbelief I received, but a genuinely eye-opening realization that people didn’t know what breasts can look like when they’re just flopped around in a picture or looked at from a different side.
I certainly don’t have the same breasts as every other woman out there, so this is in no way meant to represent all of womankind. Not by a long shot. Breasts come in all shapes and sizes and each woman is unique in the way that they will stretch, sag, move, bounce, and so on. Women have different nipples, different sized areolae, and very differently shaped breasts.
These are my breasts. 12 photos of them just hanging out and doing their thing. Every woman in the world could make this photo chart and it would be a little bit different each time. And in my opinion, that is one of the most wonderful and amazing things about the human body.
Even more hands!
I don’t think you all understand JUST HOW MUCH I love drawing hands.
ELI SHOWED ME A COOL THING where it generates a skeleton in various angles for you !!!!!!
oh shiiiit it’s the ultimate warmup tool yesss thank you
FEEL IT’S MIGHT
This site is SO FRICKIN COOL!!! OMG I am ADDICTED!!!
These sites I find really helpful.
Some reference images like these are useful if you’re unable to find/join a life drawing class. Though I would highly recommend going to one:
Eadweard Muybridge photography is very helpful in understanding the body in movement.