Astrid & Stormfly - then and now.
Tuesday tips — Costume Design 101.
Costume design is a very important part of character design. It tells you a whole lot about your character; ie. age, personality, what she/he likes, time period, strength, … etc. It supposed to enhance a character’s personality.
Here are my process in tackling costume design.
1. Find a good reference. Inspiration is key!
2. Look for a good silhouette that is recognizable and different from other characters.
3. Pick one silhouette and find smaller shape within. Do tons of variation and have fun.
4. Color variation. Use variation the same color combination for all the design. Keep it simple!
5. Finish up and have fun. It will also a good idea to think of texture and material.
"Dragon Trappers" (Part 1)
For a long time, Dragons 2 had a prologue, a different opening. Many versions were storyboarded. This is also a different take, inspired by the script/ideas of Dragons director Dean Deblois.
Just another variation, in fancomic form (not official!).
I’ll be posting the other parts every day this week to celebrate the release of the movie in North America.
All the characters are property of Dreamworks Animation.
Part 3: http://rufftoon.tumblr.com/post/88506718818/dragon-trappers-part-3-part
Part 4: http://rufftoon.tumblr.com/post/88595911023/dragon-trappers-part-4-links-to-part
Part 5: http://rufftoon.tumblr.com/post/88690019943/dragon-trappers-part-5-links-to-part
Dragon 2 sketches!
Back in 2010 when the first movie came out, I was OBSESSED with their racehorse type of riding, the character design, the mechanics of the saddle, EVERYTHING. I wrote entire essays on livejournal including ‘studies’, and harassed the designer of the saddle for answers on deviantart.
I’ve always had an interest in character design and feature animation, but looking back, this movie really sparked something serious in me. Dreamworks studio seemed further away than the moon (still does) but for the first time I felt like looking in the kitchen and actually understanding what was going on.
By then I was in the final stage of med school and didn’t entertain any serious ambitions towards design. But I remember the immense joy this movie and my new discoveries gave me, purely as a hobby.
Never in a million years would my clumsy younger self have guessed that by 2014 I’d be a full-time character designer in a city halfway across the world, sitting in a cinema in Vancouver to watch the sequel.
In short: I owe a LOT to the people behind these films. Thank you.
httyd 2 spoilers in here I need to unpack this shit before I go to bed I’m sorry
Well. He certainly grew up, didn’t he Merida. Merida?
I DIDNT KNOW THIS NEEDED TO HAPPEN UNTIL THIS VERY SECOND BUT NOW ITS ALL I WANT IN LIFE
/puts on shoes
/goes to the garage
/lugs it outside
/sets it against the roof
/goes to the top of the roof
/takes a deep breath
Yes please! Wow this is the most adorable thing, I swear!
Casual kiddos?? / sorry I can’t fashion orz
I’m pretty glad my friend introduced me to this big 4 au
‘cause frIK I adore these characters and the idea was pretty interesting and I really needed something to pull me out of this art funk I’ve been suffering through
How to Train Your Dragon 2 - First Look
An animated sequel that drastically ages its main characters? UM, YES PLEASE. Design cleverness perfection!!
I heard somewhere that it’d be set five years later, don’t know if that’s still true or not but I sure hope so! Because in the first one, the artbook states somewhere that they’re roughly seventeen. So yes, twenty year old main characters would be AMAAAZZING~~~~
Jack meets Merida
the person who made this is blatantly not scottish
As an actual Scottish person, I concur pffff
This is a nod to Misfits!
Ahhhh! You’re riiigght! It is Misfits dialog!!
I think he would be a wonderful person. As for me… I would be a small dragon.
Merida the Viking and now Prince Hiccup. I’ve got ideas in mind for this au but I’m no writer so it likely will never be written into a full-fledged story.
So enjoy some random fanart of them having life-swaps.